Dragging shapes with the mouse in WPF / MVVM

In a recent project I was interested in Dragging shapes with the mouse in a WPF / MVVM Visual Studio project.

This post contains an example on how to drag a rectangle from from one canvas location to another using the WPF / MVVM architecture.

This project uses Microsoft Visual Studio Community 2019.

Step 1: Create a new WPF project:

Dragging shapes with the mouse

Dragging shapes with the mouse

Step 2: Add event-handling and event-raising infrastructure

Just add the following classes to your project:

EventArgs.cs

using System;

namespace Canvas1
{
    public class EventArgs<T> : EventArgs
    {
        public EventArgs(T value)
        {
            Value = value;
        }

        public T Value { get; private set; }
    }
}

EventRaiser.cs

using System;

namespace Canvas1
{
    public static class EventRaiser
    {
        public static void Raise(this EventHandler handler, object sender)
        {
            handler?.Invoke(sender, EventArgs.Empty);
        }

        public static void Raise<T>(this EventHandler<EventArgs<T>> handler, object sender, T value)
        {
            handler?.Invoke(sender, new EventArgs<T>(value));
        }

        public static void Raise<T>(this EventHandler<T> handler, object sender, T value) where T : EventArgs
        {
            handler?.Invoke(sender, value);
        }

        public static void Raise<T>(this EventHandler<EventArgs<T>> handler, object sender, EventArgs<T> value)
        {
            handler?.Invoke(sender, value);
        }
    }
}

RelayCommand.cs

using System;
using System.Windows.Input;

namespace Canvas1
{
    public class RelayCommand<T> : ICommand
    {
        private readonly Predicate<T> _canExecute;
        private readonly Action<T> _execute;

        public RelayCommand(Action<T> execute)
           : this(execute, null)
        {
            _execute = execute;
        }

        public RelayCommand(Action<T> execute, Predicate<T> canExecute)
        {
            if (execute == null)
                throw new ArgumentNullException(nameof(execute));
            _execute = execute;
            _canExecute = canExecute;
        }

        #region ICommand Members

        public bool CanExecute(object parameter)
        {
            return (_canExecute == null) || _canExecute((T)parameter);
        }

        public void Execute(object parameter)
        {
            _execute((T)parameter);
        }

        public event EventHandler CanExecuteChanged
        {
            add { CommandManager.RequerySuggested += value; }
            remove { CommandManager.RequerySuggested -= value; }
        }

        #endregion
    }

    public class RelayCommand : ICommand
    {
        private readonly Predicate<object> _canExecute;
        private readonly Action<object> _execute;

        public RelayCommand(Action<object> execute)
           : this(execute, null)
        {
            _execute = execute;
        }

        public RelayCommand(Action<object> execute, Predicate<object> canExecute)
        {
            if (execute == null)
                throw new ArgumentNullException("execute");
            _execute = execute;
            _canExecute = canExecute;
        }

        #region ICommand Members

        public bool CanExecute(object parameter)
        {
            return (_canExecute == null) || _canExecute(parameter);
        }

        public void Execute(object parameter)
        {
            _execute(parameter);
        }

        // Ensures WPF commanding infrastructure asks all RelayCommand objects whether their
        // associated views should be enabled whenever a command is invoked 
        public event EventHandler CanExecuteChanged
        {
            add
            {
                CommandManager.RequerySuggested += value;
                CanExecuteChangedInternal += value;
            }
            remove
            {
                CommandManager.RequerySuggested -= value;
                CanExecuteChangedInternal -= value;
            }
        }

        #endregion

        private event EventHandler CanExecuteChangedInternal;

        public void RaiseCanExecuteChanged()
        {
            CanExecuteChangedInternal.Raise(this);
        }
    }
}

Step 3: Use a dependency property to obtain mouse x,y coordinates

MouseBehaviour.cs

using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interactivity;

namespace Canvas1
{
    public class MouseBehaviour : Behavior<Panel>
    {
        public static readonly DependencyProperty MouseYProperty = DependencyProperty.Register(
           "MouseY", typeof(double), typeof(MouseBehaviour), new PropertyMetadata(default(double)));

        public static readonly DependencyProperty MouseXProperty = DependencyProperty.Register(
           "MouseX", typeof(double), typeof(MouseBehaviour), new PropertyMetadata(default(double)));      

        public double MouseY
        {
            get { return (double)GetValue(MouseYProperty); }
            set { SetValue(MouseYProperty, value); }
        }

        public double MouseX
        {
            get { return (double)GetValue(MouseXProperty); }
            set { SetValue(MouseXProperty, value); }
        }

        protected override void OnAttached()
        {
            AssociatedObject.MouseMove += AssociatedObjectOnMouseMove;            
        }
          
        protected override void OnDetaching()
        {
            AssociatedObject.MouseMove -= AssociatedObjectOnMouseMove;
        }

        private void AssociatedObjectOnMouseMove(object sender, MouseEventArgs mouseEventArgs)
        {
            var pos = mouseEventArgs.GetPosition(AssociatedObject);
            MouseX = pos.X;
            MouseY = pos.Y;
        }
    }
}

Step 4: Add necessary references

In this example we need to add a reference to System.Windows.Interactivity.

This will allow us to continuously monitor the mouse position as it is being moved around the screen.

Right-click your References folder and select Add reference… (Sometimes this library will need to be installed via NuGet package manager)

Step 5: Add the Main Window View Model (MVVM) class

MainWindowViewModel.cs

using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Input;

namespace Canvas1
{
    public class MainWindowViewModel : INotifyPropertyChanged
    {
        bool captured = false;

        public ICommand _leftButtonDownCommand;
        public ICommand _leftButtonUpCommand;
        public ICommand _previewMouseMove;
        public ICommand _leftMouseButtonUp;             

        public MainWindowViewModel()
        {
            PanelX = 100;
            PanelY = 100;
            RectX = PanelX - 50.0;
            RectY = PanelY - 50.0;
        }               

        public ICommand PreviewMouseMove
        {
            get
            {
                return _previewMouseMove ?? (_previewMouseMove = new RelayCommand(
                   x =>
                   {
                       if (captured)
                       {
                           RectX = PanelX - 50.0;
                           RectY = PanelY - 50.0;
                       }                    
                   }));
            }
        }

        public ICommand LeftMouseButtonUp
        {
            get
            {
                return _leftMouseButtonUp ?? (_leftMouseButtonUp = new RelayCommand(
                   x =>
                   {
                       captured = false;
                   }));
            }
        }

        public ICommand LeftMouseButtonDown
        {
            get
            {
                return _leftButtonDownCommand ?? (_leftButtonDownCommand = new RelayCommand(
                   x =>
                   {                      
                       captured = true;                      
                   }));
            }
        }        

        private double _panelX;
        private double _panelY;       
        private double _rectX;
        private double _rectY;       

        public double RectX
        {
            get { return _rectX; }
            set
            {
                if (value.Equals(_rectX)) return;
                _rectX = value;
                OnPropertyChanged("RectX");
            }
        }

        public double RectY
        {
            get { return _rectY; }
            set
            {
                if (value.Equals(_rectY)) return;
                _rectY = value;
                OnPropertyChanged("RectY");
            }
        }   

        public double PanelX
        {
            get { return _panelX; }
            set
            {
                if (value.Equals(_panelX)) return;
                _panelX = value;
                OnPropertyChanged("PanelX");
            }
        }

        public double PanelY
        {
            get { return _panelY; }
            set
            {
                if (value.Equals(_panelY)) return;
                _panelY = value;
                OnPropertyChanged("PanelY");
            }
        }

        public event PropertyChangedEventHandler PropertyChanged;

        protected void OnPropertyChanged(string propertyName)
        {
            VerifyPropertyName(propertyName);
            var handler = PropertyChanged;
            handler?.Invoke(this, new PropertyChangedEventArgs(propertyName));
        }

        [Conditional("DEBUG")]
        private void VerifyPropertyName(string propertyName)
        {
            if (TypeDescriptor.GetProperties(this)[propertyName] == null)
                throw new ArgumentNullException(GetType().Name + " does not contain property: " + propertyName);
        }
    }
}

Step 6: Create an example WPF window

MainWindow.xaml

<Window x:Class="Canvas1.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
        xmlns:local="clr-namespace:Canvas1"
        xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"        
        xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
        
        mc:Ignorable="d"
        Title="MainWindow" Height="450" Width="525">

    <Window.DataContext>
        <local:MainWindowViewModel />
    </Window.DataContext>

    <Grid>
        <DockPanel>
            <!--Un-comment if you want to view the coordinates-->
            <!--<StackPanel DockPanel.Dock="Top" Orientation="Horizontal">
                <TextBlock Text="{Binding PanelX, StringFormat='X={0}'}" />
                <TextBlock Text="{Binding PanelY, StringFormat='y={0}'}" />
            </StackPanel>-->         

            <Canvas x:Name="LayoutRoot" Background="White">

                <i:Interaction.Behaviors>
                    <local:MouseBehaviour 
                        MouseX="{Binding PanelX, Mode=OneWayToSource}"
                        MouseY="{Binding PanelY, Mode=OneWayToSource}"
                        />
                </i:Interaction.Behaviors>

                <Rectangle 
                    x:Name="testSquare" 
                    Fill="Red" Height="100" 
                    Stroke="Black" 
                    Width="100" 
                    HorizontalAlignment="Left" 
                    VerticalAlignment="Bottom"
                    Canvas.Left="{Binding RectX, Mode=TwoWay}" 
                    Canvas.Top="{Binding RectY, Mode=TwoWay}"  >

                    <i:Interaction.Triggers>
                        <i:EventTrigger EventName="PreviewMouseDown" >
                            <i:InvokeCommandAction 
                                Command="{Binding ElementName=testSquare, Path=DataContext.LeftMouseButtonDown}" 
                                CommandParameter="{Binding}" />
                        </i:EventTrigger>

                        <i:EventTrigger EventName="PreviewMouseUp" >
                            <i:InvokeCommandAction 
                                Command="{Binding ElementName=testSquare, Path=DataContext.LeftMouseButtonUp}" 
                                CommandParameter="{Binding}" />
                        </i:EventTrigger>

                        <i:EventTrigger EventName="PreviewMouseMove" >
                            <i:InvokeCommandAction 
                                Command="{Binding ElementName=testSquare, Path=DataContext.PreviewMouseMove}" 
                                CommandParameter="{Binding}" />
                        </i:EventTrigger>
                    </i:Interaction.Triggers>

                </Rectangle>
            </Canvas>
        </DockPanel>
    </Grid>
</Window>

Demonstration:

Video of application as follows:

aviator online game | Program de integrare Glovo

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